So how long has it been, I don't know, when did Gears of War 4 come out? I haven't done a game review in a long while, instead focusing pretty much entirely on Movies and identity politics, but the other night I completed Far Cry 5, the latest instalment in my all-time favourite open world game series, and it's been a while since a game has sunk its hooks into me like this one has, since I spent all of my Easter weekend playing it. Right there, I guess you know my thoughts on the game, but if you want detail, and gushing, and politics, do please read on, if not, do yourself a favour and buy Far Cry 5, just telling you now.
Far Cry 5 video game review
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Far Cry 5's abandonment of linearity leaves the story in a tight spot, as with no linear path to follow, major plot beats are delivered episodically, which is an interesting way to tell a story for sure, but it does make things a little predictable; every confrontation follows a similar pattern, you earn enough resistance points to trigger a scripted scene, the Seed sibling you're trying to kill spouts exposition for a few minutes, usually culminating in a brief encounter with the man himself, Joseph, there's an escape sequence, then you repeat a few times until you reach the boss fight, where you kill them and move on to the next sibling. This isn't necessarily a bad thing, as again, the resistance system really means you can do whatever you want and still reach the endgame, but this style of storytelling is much less involved than Far Cry 3 and 4, 3 in particular, which I feel has the strongest story in the series. What is here is interesting enough; the Cult is interesting in a sort of sickening, barbarous way, though a fanatical, militarised cult torturing and enslaving people on American soil and the US army not going in and Freedoming the shit out of them is really stretching the boundaries of believability. The game, like 3 and 4, comes to be defined by its villains, the Seed family, Joseph and his generals; Jacob, John and Faith. The game makes numerous attempts to flesh out these villains, giving them reasons that they are the way they are, but that doesn't really change much, and none of them are as fascinating as Vaas or as likable as Pagan Min, with the exception of Joseph, though they do have a monopoly on intimidation, as each have their own special way of physically and psychologically mutilating their victims. The scenes where they capture and talk to the deputy are all suitably creepy, with the notable exception of Joseph Seed, the main antagonist, who is creepy for sure, and out of his mind for sure, but what's striking about him is his sincerity. Joseph may be insane like his siblings, but at no point in the game is he dishonest or violent to the player, like Pagan Min in Far Cry 4, his intentions aren't so blatantly villainous, though his actions are indisputably so. The game's villains also embody the game's deeper themes excellently, themes of faith, suffering, and the condition of the human soul, deeper themes delivered with excellent subtlety that give the game a more complex, more emotional undertone that's fantastic to see unfold. And the game's three endings each cast Joseph not as an insane monster, but simply as a man committed to his faith and capable of great forgiveness, it's strange, but I like it, it's why he's so memorable, and why he belongs within the ranks of the great Far Cry villains. About those endings; like 4, this one has a secret ending at the beginning that's technically the good ending, since the other endings are always dark and bleak in some way, but 5 takes that bleakness to new heights with a pair of endings that are positively haunting, and Far Cry 5 is very good at foreshadowing, making both endings satisfying in their own, soul destroying ways, it was in fact the 'resist' ending that motivated me to write a review of the game, because that shit is sticking with me.
Something I've always adored about Far Cry is the gameplay, I've always enjoyed exploring their open worlds, killing bad guys from the shadows with bows and knives, pimping out my guns, and occasionally going completely insane with C4 and rocket launchers, and for the most part, Far Cry 5 is more of the same, but is does make a few decently sized changes. As previously mentioned, the game completely overhauls its approach to storytelling, but Far Cry 5 also overhauls its perk system; in past Far Cry games you would earn XP from killing enemies and completing missions, and that XP would earn you perk points to spend on levelling your character up, usually by unlocking new ways to kill. But in Far Cry 5 you earn perk points by completing challenges, stuff like get X kills with a certain weapon or hunt X of a certain animal, there are dozens of these challenges, and none of them are very demanding, so getting perk points is still pretty easy. Hunting is still in the game, and you still collect animal skins, but the crafting system has been repurposed for crafting throwables like molotovs and dynamite, with upgrades like carrying more guns or ammo now integrated into the perk system, making animal hunting now just a quick way of levelling up and getting cash, while the ingredients needed for crafting throwables are ridiculously easy to find, which disappointed me at first, but I adapted. Exploration and combat still functions the same mostly, though climbing radio towers to unlock new areas in the map menu is gone, stealth still functions the same, with hiding in bushes making you magically invisible, and a white detection bar indicating your visibility that, when completely filled, instantly lets every enemy within a mile of you know where you are. This time though getting spotted is less of a death sentence, and flanking is actually possible since the AI doesn't magically know what direction you ran in like they somehow did in Far Cry 3 and 4, but avoiding detection and going in stealthily is still fun, and going loud is both easier to get away with and more fun to do. Another big change is the specialists, which function similar to the beasts in Far Cry Primal, letting you take a companion into battle for support, though all of these companions function differently and some are better suited to certain situations than others; with ones like Hurk and Nick being useful when causing chaos, and ones like Boomer and Jess being better suited to stealth, naturally I gravitated more to them, them and Cheeseburger, because what's more awesome than fighting alongside a grizzly bear, nothing, that's what. Weapon customisation is unchanged, you can still purchase and pimp out your guns, and you can also buy vehicles now, which also include planes and helicopters, opening up new options for world traversal, though like fishing and stunt racing, I didn't really use vehicles unless the game required me to, I much preferred sneaking through the trees and wing-suiting from place to place. This also increases the chances of finding random events; freeing hostages and blowing up supply trucks, which further immerses you in the world, and gives you more opportunities to earn resistance points. Far Cry 5's greatest weakness in terms of gameplay is, unsurprisingly, the boss fights, which aren't great, though credit where it's due, all the boss fights are unique, but I just didn't enjoy them, I say unsurprisingly because kind of like compelling protagonists, Far Cry's never nailed the art of the boss fight.
Meteorette: Far Cry 5 and the Rejection of Absurdity
Right, time for everyone's favourite part, identity politics. Obviously, I know that identity politics, or politics in general for that matter, aren't tremendously gripping subjects for the common normie, but one beauty of writing is that you can simply not read it, so no hurt feelings if you just skip to the conclusion. Something that's very funny is that Far Cry 5 isn't controversial in any major way, and that that lack of controversy is in and of itself controversial, that may sound insane, but bear with me. Times are troubled these days, Political divisions are more intense than they've been in decades, a chasm no better exemplified than by the 45th President of the United States of America, who depending on who you ask is either the Hero of the downtrodden and the saviour of America, or literally Hitler. It's very well-known at this point that the news media exists in a bubble, an echo chamber of progressivism that's become more and more out of touch over the years, and with this bubble being filled with the same progressive ideas being bounced around endlessly, it only makes sense that an in-group out-group mentality exists, and that political and social bodies outside of their in-group are hated and condemned, hence Trump is literally Hitler. Then along comes Far Cry 5, a game set in the heartlands of America where you're fighting a religious cult, marking the first time Far Cry hasn't been about killing minorities, as if that's ever been what Far Cry was about, as if they weren't slave traffickers or loyalists to a despotic king. But as I was saying, game journalism is very much trapped in the same ideological bubble as the rest of them, they eat up piles of shit like Gone Home and Sunset, and find reasons to hate games like Cuphead because it's too hard for them, because, as has been made very clear by games like Doom and Cuphead, but more importantly by Gamergate and the 'Gamers are dead' debacle, these game journalists aren't actually gamers, and they care more about their ideology than they do the games. They adore games that are political, because they care more about the politics, and a game that confirms their biases is deserving of praise, while games that challenge their ideological values are deserving of scorn *cough* The Last of Us Part 2 trailer *cough*. So when Far Cry 5 drops the player in the middle of redneck country and tasks them with taking down a gang of bible-bashing loons, they saw what they wanted to see; a game that would provide relevant political and social commentary on America's horrible racism and sexism, and the evils of gun ownership and white supremacy in Trump's America, this wasn't reflected in the marketing at all, but it's what they wanted, then the game dropped, and it wasn't what they'd hoped at all.
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When the World Falls into the Flames
Far Cry 5 is a game that I will admit to becoming addicted to, I played and beat it in four days, across five six-seven hour sessions, and when the game ended, I couldn't think of words to describe how it made me feel. Like its predecessors, it struggles to create and develop meaningful characters outside of its villains, who are once again the standout characters, and who once again are more complicated than your simple baddie. A big loss for the game's storytelling is the complete absence of character for the Deputy, who is majorly lacking the subtle character arks that Jason and Ajay had in prior games, a choice that doesn't make a lot of sense to me, even considering the basic customisation you are given for them. But even without a character ark for the hero, the game still manages to convey deeper themes with admirable subtlety that give the game a great deal of depth for those willing to find it. But more importantly than all of that, Far Cry 5 is a really fun game, little has changed in the Far Cry formula that has persisted for the last five entries, but what has changed has been improved for the most part, streamlining the hunting, perk and exploration systems, while keeping the game's fun, if occasionally inconsistent stealth, and further facilitating the blowing up of shit through the specialists. The game also takes an interesting approach to storytelling that has its strengths and weaknesses, but the system works well enough to convey a decent story, while also allowing as much freedom to the player as possible. The game's world is also gorgeous, huge, and full of filler to keep you playing, it's just an all-round fun game to play, excusing the boss fights, it may even be the most fun in the series. The game steers clear of politics at every turn, and while that seems to be an issue for other people reviewing the game, I admire Ubisoft for that decision, keeping any politics or bias out of the product. It's biggest flaws for me are its weak heroes and non-existent character in the Deputy, but I can ignore that while shooting down helicopters or getting pecked to death by a pack of angry turkeys. Again, excusing the boss fights, I had a blast with Far Cry 5, and I can't recommend it highly enough, it's definitely worth playing.
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